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Figure Modeling, Animation, and Texturing
Primarily my figure modeling is for the purposes of 3D printing, especially in experimenting with articulated characters such as ball-jointed dolls. Though I have also dabbled in rigging and texturing, including using particle systems for hair.
Prop Modeling, Texturing, Lighting
I've done various kinds of prop modeling, such as for animations, for simulation tests, background art, and 3D printing.
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